Friday, January 22, 2010

The Battle for Prox Rages On

'Eadsplitta has returned with a massive horde of Orks and has his eyes on the hostile planet Prox in the Prox System. He found a small detachment of Emperor's Children taking over one of his cities for themselves. No self respecting Ork could allow this to continue, and so took matters into his own klaws. 'Eadsplitta took a small part of his Waaagh and engaged the perverse Space Mairnes, cutting down the first squad he saw with bigshootas and power klaws. Next the trukk squads move in on the Emperor's Children camped out in the tower centered in the middle of town, and slained them with rokkit and bigshoota shots. Finally the corrupt Space Marines summoned the Daemons from the Warp, to help aid the desperate Marines. 'Eadplitta slaughter them with ease and reclaimed the town for himself once again in a victory for the 'Eadsplitta Waaagh.


Sunday, January 17, 2010

Arcus Hold Battle 4

This battle takes place on Arcus Hold in the Vivace System as part of the Aftermath Campaign
Orks vs Daemons- 500pts -4 objectives Pitched battle

We had 4 objectives to place I tried to put two of mine as close to me as I could get them and my opponent did the same, I went first and since he was playing daemons my first turn was not much to write about, but I had three trukk parked in the back behind cover and claiming one objective right there.

I kept one of my trukks in cover and next to the objective I had since last turn and moved my other two trukks up the right side to go after the next objective. The Daemons deep strike right next to one of the objectives and then start to move towards the objective I had my eye on.

The Blue Scribes unloads with not one but two Bolts of Tzeentch at my trukks causing them to wreck, but thanks to the ramshackle rule the trukks go kerrunch and the Orks get out without a scratch. The Daemonettes move to grab one of the middle objectives.


Despite my trukks blowing up left and right, I move to assault the Daemonettes that have grabbed the right side objective. wWth two full squad of boyz I go in for the kill on the squad of Daemonettes. The Blue Scribes continue to rip my trukks up and kill a few Ork boyz with them and I get a few lucky rokkit shots in here or there to take the Pink Horrors down in numbers.



The game ends on Turn 5 and at that stage of the game I was holding two objectives to his one. I only manage to get the two, by killing off the last of the Daemonettes in hand to hand.

Battle for Arcus Hold- Battle 3

This battle takes place on Arcus Hold a supply planet in the Vivace System
Capture and Control-Dawn of War- 500pts
My speed freeks " Free Wheel Burning" take on a small detachment of Deathwing Terminators.
The Cunning Deathwing player started with all his units off board and allowed me to have first turn, what a nice guy, he must be up to something when ever he " lets me go first".
With my three trukks I had one hold back to defend the objective, and the other two raced up the middle on a diagonal through the ruined cityscape right towards his objective. He had parked a Dread with twinlinked lascannon right next to his objective that nailed the first trukk, causing it to immobilized right there.

The next turn prove to be my saving grace on the match, as he walked over to my side of the table to place a five-man Terminator squad right next to my lone trukk and my objective I knew this would spell certain doom for me. However he rolled for the scatter and put himself right into my trukk and rolled a 4 on the mishap table, allow me to place his squad wherever i wanted, i stuck them in a far corner away from everybody.

The next few turns I advanced my trukks to the Deathwing's objective, I did manage to get some rokkit shots off and immobilize the dread and then finish it off in hand to hand, but lose a few Orks in the process.


By the 5th turn he had the Terminator on the objective and nothing was on mine , this could have ended the game with a win for him, but the game went 6th and 7th turns and by the 7th I had cleared the table of all Imperium scum.


Thursday, January 14, 2010

40k in 40 mins 400pts

This is a 40k in 40mins game with 400pts
Annihilation- Pitched battle
This battle is part of the Aftermath Campaign and takes place on the resupply planet of Arcus Hold


The Space Marines Rhino tears up the middle and conceals behind a ruined building waiting for the crazed mad Ork boyz coming in the ramshackle trukks. The squad of Marines in the back ruin fire their Multi Melta at the lead trukk coming in their direction, but fail to do little more than melt a few pieces of scrap metal off the side of the trukk. The Ork answer the Space Marines with wild bigshootas but the rounds go off in a million different directions doing nothing more than making lots of noise.

The Space Marines on the ground call for reinforcement from their strike cruiser in low orbit, but the cruiser it still fighting off the Ork Rokks surrounding the planet and cant send the Terminators. The Squad in the ruins targets the Ork trukk on the right side turning it to slag and killing two boyz as they get out of their puddle of a trukk. The two other trukks come barreling around the left side getting a lucky rokkit shot off immobilizing the Rhino and attacking the Space marines in the ruins with heavy slugs killing one of the Imperium's finest. The boyz on foot rush in to finish off the Rhino in hand to hand forcing the squad to disembark out the back. While the other boyz attack the Marines held up in the building.

Terminators deep strike behind the Ork trukk catching the Orks off guard. The Space Marines from the Rhino fall back to get a better shot on the Ork mob now surrounding the smoking Rhino. The Multi Melta from the Building melts the bigshoota off one of the trukks. The Terms Assault the trukk but thanks to it going fast only manage to stun the trukk, but the boyz jump out and run towards the building to get away from the terms. Both Orks and Space Marines fight heroically this round and both combats end in draws with a few casualties each.

The Terminators advance after the cowardly Ork boyz running away from them, and catch the boyz in hand to hand killing 6 boyz but losing all but one Thunder Hammer, still the boyz flee after suffering heavy loses in the fight. The other Orks fair better in combat this round wiping out both marine squads. One mob advances towards the lone Terminator, while the other mob rally to the trukk.
The last Terminator assaults the Orks coming towards him, killing 2 boyz and not suffering any wounds the boyz fall back. The Term follows both Ork mobs as they run away. The last mob of boyz jump into their trukk to see if they can take this lone Terminator out.


Both mobs of boyz are still falling back due the Terminator being so close to them. The Boyz in the trukk coming tearing up from behind and in a hail of bigshoota fire, gun down the last Terminator and win the game for the Orks.

Wednesday, January 13, 2010

Some of my work

These are some examples of my work and advertisement for commission work





















Small Apoc game on Arcus Hold

This is a battle report for the Aftermath Campaign
1750ish Apoc game- Seize Ground w/objectives -4
On Arcus Hold

Warboss "Eadsplitta as sent 3 of his speed freeks warbands to Arcus Hold planet in hopes to get more raw materiels to contiune his conquest for Prox.
Speed Freaks " Free Wheel Burning " has come across several Space Marine Chapters including the Salamanders.

The Space Marines go first and the Reaver unloads 15 shots into the lead Ork trukk blowing the tracks and ripping the bigshoota off. The Reaver also targets the Stompa with the Deff Arsenal and destroys both Deth Kannon and Deff Arsenal in the same volley. The Turbo Laser shot that hit the Stompa also grazed a trukk next to it causing it to wreck and forcing the boyz to bail out. The grots aboard the Stompa quickly begin to repair the Deth Kannon to have it ready by next turn. Two trukks escape this and fly up the right flank to get at the heart of the Space Marine ground forces and with a lucky rokkit shot immobilize the Rhino. The Stompa that can still fire unloads everything at the Titan dropping all but one Void Shields

The Titan continues to its mega bolter fire on the boyz on foot killing them all even though they did make it to the objective. The Terminators fail to come in from reserves, and the rest of the Space marines shooting is off target or does no damage to the Orks. The Orks advance into assault range and attack the squad in the ruin and the crippled rhino, killing the squad and wrecking the Rhino. The Stompas let their Deth Kannons punch holes in the Titian's armour dropping the rest of its shields down and almost crippling the mega bolter that had been giving me a headache.



Space Marine reinforcement come as the Terminators arrive behind the Ork line, but lose one to dangerous terrain. The rest of the Space Marines light up the advancing Ork horde killing a ton but the Orks just keep coming. The Reaver shoots the "Red" Stompa this time causing a structure point of damage. The Orks Assault both squads of Space Marines, killing all of them in a tide of green choppy madness. The Stompa's shooting this round is bad at best, someone one needs to set these grot gun crews straight.

The Terms run to the closest Ork mob to act revenge for their fallen brethren, but the Orks seem unstoppable at this point and kill three Terms in this melee, ( this was due to some really bad dice rolls on the Space Marine side).The Reaver Blows up a nearby trukk so the Orks wont have a ride back and takes out the" Red" Stompa's big gun. The "Green" Stompa fires his Deth Kannon and rokkits at the Titan taking out both primary weapon systems turning the Titan into a giant paper weight at this point.


The Space Marines only really have the last Terminator left the Titan's guns are destroyed, it still has the Apocalypse Missile Launcher but it has a min range of 24" so it really not helping. The Term does well and kills a few Ork boyz but there are still enough boyz to get the job done and take out the last Terminator. The Boyz in the ruins move out to claim one objective and the squad the took care to the Term race to the last objective to win the game with a final turn at 5.